package cn.exercises.d02;

import java.util.Random;

public class Role {
    private String name;
    private int blood;
    private char gender;
    private String face;//长相是随机的

    private String[] boyfaces = {"风流俊雅", "气宇轩昂", "相貌英俊", "五官端正", "相貌平平", "一塌糊涂", "面目狰狞"};
    private String[] girlfaces = {"美奂绝伦", "沉鱼落雁", "婷婷玉立", "身材娇好", "相貌平平", "相貌简陋", "惨不忍睹"};

    //attack 攻击描述：
    private String[] attacks_desc = {
            "%s使出了一招【背心钉】，转到对方的身后，一掌向%s背心的灵台穴拍去。",
            "%s使出了一招【游空探爪】，飞起身形自半空中变掌为抓锁向%s。",
            "%s大喝一声，身形下伏，一招【劈雷坠地】，捶向%s双腿。",
            "%s运气于掌，一瞬间掌心变得血红，一式【掌心雷】，推向%s。",
            "%s阴手翻起阳手跟进，一招【没遮拦】，结结实实的捶向%s。",
            "%s上步抢身，招中套招，一招【劈挂连环】，连环攻向%s。"
    };

    //injured 受伤描述：
    private String[] injureds_desc = {
            "结果%s退了半步，毫发无损",
            "结果给%s造成一处瘀伤",
            "结果一击命中，%s痛得弯下腰",
            "结果%s痛苦地闷哼了一声，显然受了点内伤",
            "结果%s摇摇晃晃，一跤摔倒在地",
            "结果%s脸色一下变得惨白，连退了好几步",
            "结果『轰』的一声，%s口中鲜血狂喷而出",
            "结果%s一声惨叫，像滩软泥般塌了下去"
    };


    public Role() {
    }

    public Role(String name, int blood, char gender) {
        this.name = name;
        this.blood = blood;
        this.gender = gender;
        this.setFace(gender);
    }

    /**
     * 获取
     * @return name
     */
    public String getName() {
        return name;
    }

    /**
     * 设置
     * @param name
     */
    public void setName(String name) {
        this.name = name;
    }

    /**
     * 获取
     * @return blood
     */
    public int getBlood() {
        return blood;
    }

    /**
     * 设置
     * @param blood
     */
    public void setBlood(int blood) {
        this.blood = blood;
    }

    /**
     * 获取
     * @return gender
     */
    public char getGender() {
        return gender;
    }

    /**
     * 设置
     * @param gender
     */
    public void setGender(char gender) {
        this.gender = gender;
    }

    /**
     * 获取
     * @return face
     */
    public String getFace() {
        return face;
    }

    /**
     * 设置
     * @param gender
     */
    public void setFace(char gender) {
        Random r = new Random();
        if (gender == '男'){
            this.face = this.boyfaces[r.nextInt(this.boyfaces.length)];
        }else if (gender == '女'){
            this.face = this.girlfaces[r.nextInt(this.girlfaces.length)];
        }else {
            this.face = "面目狰狞";
        }
    }

    public String toString() {
        return "Role{name = " + name + ", blood = " + blood + ", gender = " + gender + ", face = " + face + "}";
    }

    public void attack(Role r){
        Random rand = new Random();
        // 计算造成的伤害 1 ~ 20
        int hurt = rand.nextInt(20) + 1;
        // 剩余血量
        int remainBlood = r.getBlood() - hurt;
        remainBlood = Math.max(remainBlood, 0);
        r.setBlood(remainBlood);
        // 攻击的描述
        String attacks = attacks_desc[rand.nextInt(attacks_desc.length)];
        System.out.printf(attacks+" ",this.name,r.getName());
        // 受伤的描述
        //血量> 90 0索引的描述
        //80 ~  90  1索引的描述
        //70 ~  80  2索引的描述
        //60 ~  70  3索引的描述
        //40 ~  60  4索引的描述
        //20 ~  40  5索引的描述
        //10 ~  20  6索引的描述
        //小于10的   7索引的描述
        // "结果%s退了半步，毫发无损",
        int index = injureds_desc.length - 1;
        if (remainBlood>90){
            index = 0;
        }else if (remainBlood > 80) {
            index = 1;
        }else if (remainBlood > 70) {
            index = 2;
        }else if (remainBlood > 60) {
            index = 3;
        }else if (remainBlood > 40) {
            index = 4;
        }else if (remainBlood > 20) {
            index = 5;
        }else if (remainBlood > 10) {
            index = 6;
        }
        System.out.printf(injureds_desc[index]+"，实际: 造成了%d点伤害，还剩下%d点血\n",r.getName(), hurt, remainBlood);
    }
}
